How to play RTFF
The rule book
Rules as of
Setting up
Pick any match that hasn’t finished and share the game code. Up to 11 players. Friends can join while the game is still in the lobby. The host starts the draft.
The draft
A snake draft, two rounds, so two players each. The order is random. Sixty seconds a pick; run out of time and the highest-rated player left is picked for you. Only the starting XI can be drafted, in any position, and nobody can be drafted twice. You can draft after kickoff, but only what happens after the draft locks counts.
Scoring
The same for every position, except clean sheets.
Big moments
| Action | Points |
|---|---|
| Penalty saved | +75 |
| Goal | +40 |
| Assist | +20 |
| Goal chalked off by VAR | −40 |
| Penalty missed | −40 |
| Red card A second yellow counts as a red. | −15 |
| Yellow card | −8 |
Every touch
| Action | Points |
|---|---|
| Shot on target | +5 |
| Key pass | +4 |
| Shot off target | +3 |
| Tackle | +3 |
| Block | +3 |
| Save | +3 |
| Successful dribble | +3 |
| Duel won | +2 |
| Fouled | +2 |
| Pass | +1 |
| Interception | +1 |
Costs
| Action | Points |
|---|---|
| Penalty conceded | −5 |
| Foul | −3 |
| Duel lost | −2 |
| Dribbled past | −2 |
| Offside | −1 |
Clean sheets
Goalkeepers only.
| Action | Points |
|---|---|
| No goals conceded in the first half At half time. | +3 |
| None conceded all match A further bonus at full time. | +5 |
Own goals score nothing for anyone.
Cards
- Three when the draft finishes: one boost and two from sabotage or wildcard.
- Three more at the 60th minute, on top of whatever you still hold.
- Cards can only be played while the match is live.
- Boosts go on your own players, sabotage on an opponent’s, and EXTRA PICK on a player nobody drafted.
- Each player can carry one effect at a time, and once you’ve sabotaged a player there’s a 15-minute wait before they can be sabotaged again.
Boost
Played on one of your own players, to make their points count for more.
| Card | What it does | How long |
|---|---|---|
| DOUBLE DOWN | 2× all points for one of your players | 10 min |
| HOT STREAK | +5 on top of your player’s next goal | 45 min |
| SHARP SHOOTER | 3× on shots on target and goals | 20 min |
| TURBO PASS | 3× on passes | 10 min |
| TACKLE BOOST | 3× on tackles and on being fouled | 15 min |
Sabotage
Played on an opponent’s player: freeze them, curse them, halve them or copy them.
| Card | What it does | How long |
|---|---|---|
| ICE BLOCK | An opponent’s player earns nothing | 5 min |
| MIRROR | You copy an opponent’s player’s points | 3 min |
| PENALTY CURSE | −5 to the player’s owner | Instant |
| JINX | An opponent’s player’s next positive action is halved | Up to 4 min |
Wildcard
Each one bends a rule, and each picks its own target: yours, an opponent’s, a player nobody drafted, or pure chance.
| Card | What it does | How long |
|---|---|---|
| GAMBLE | Call a goal, assist, save or pass. Your player does it: 4×. Somebody else does: −5 to you | Up to 20 min |
| CHAOS CARD | A random drafted player gets DOUBLE DOWN, HOT STREAK, ICE BLOCK or JINX at random | 15 min |
| TIME WARP | Doubles your player’s last action, if it happened in the last 2 minutes | Instant |
| PLAYER SWAP | You and the owner each get half of their player’s points | 5 min |
| MULTIPLIER | 2× all points | 5 min |
| EXTRA PICK | You earn an undrafted player’s points | 5 min |
Match effects
They happen on their own, to every player on the pitch, and no effect can push a single action past 4×.
| Effect | What sets it off | What it does |
|---|---|---|
| Knife Edge | A yellow card | The next tackle or foul counts double |
| Wasteful | Three shots on target and no goal | Shots on target pay nothing until the player scores |
| Offside Trap | Three offsides | Every offside after that costs −10, and the next goal pays 1.5× |
| Shift | Five defensive actions, or five saves | The next defensive action or foul counts 4× |
| Anonymous | Still on at 60' with under 15 passes and no shots, tackles or duels won | The next positive action pays 3× |
| Redemption | A goal chalked off by VAR, or a missed penalty | The next goal pays double |
Subs
When one of your players is subbed off in the real match, you take the player who came on: your points so far are kept, and any card on your player moves across.
You can also make your own sub at any time while the match is live, for −6: pick any undrafted player in the match. You keep the outgoing player’s points, the new player’s earlier points don’t count, and any card on the outgoing player is lost.
Winning
Highest total at full time wins. A tie shares the place.